Mobile Developer
Lead Tools Programmer
Warsaw
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With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Lead, mentor and coach members of the Tools team.
- Support the Tools Director / Tools leadership in planning, prioritizing and delivering tools features.
- Assist with recruiting, onboarding and developing Tools Programmers.
- Manage code reviews, technical documentation and feature documentation for tools development.
- Work closely with all teams to understand workflows and improve content creation pipelines.
- Collaborate with Engine and Gameplay teams to help maintain, extend and improve our proprietary engine, editor, internal tools and development pipelines.
- Design, implement and maintain user interfaces for internal development tools.
- Identify workflow bottlenecks and propose practical, scalable solutions that improve team productivity.
- Assist in maintaining a culture of unit testing, automation testing, documentation and technical ownership.
- Support long-lived internal tools, including legacy systems and components.
- Help ensure tools can support internal development needs and player-developer workflows such as modding.
- Represent the Tools team in day-to-day communication with stakeholders and other departments.
- Communicate openly and regularly with team members, leadership and end-users.
- Show strong passion for improving developer productivity and enabling creative teams to build high-quality games efficiently.
Requirements
- Demonstrable lead, associate lead experience within a tools, engine, editor or game development team.
- 7+ years of experience creating tools or technology for game development or digital content creation.
- Shipped game titles.
- Excellent C# and .NET skills for desktop applications.
- Strong experience with WPF and XAML.
- Thorough C++ knowledge.
- Strong understanding of UI/UX principles and practical tool design.
- Strong mentoring and coaching ability.
- Ability to analyse and understand the workflows of other disciplines, including design, art, narrative, scripting or cinematics.
- Experience working closely with end-users, gathering feedback and iterating on tools features.
- Ability to drive feature development from start to finish, including planning, communication, implementation and delivery.
- Open-minded attitude and willingness to iterate based on feedback.
- Supportive communication style and passion for improving developer productivity.
- Team-oriented mindset with a strong sense of ownership.
- Advanced / Fluent written and spoken English.
- Passion for making and playing great games.
- This is a full-time, on-site role requiring presence in the office to support collaboration and creativity.
Nice to Haves
- Familiarity with Python.
- Experience developing DCC pipelines.
- Experience writing plugins or tools for Maya, Blender or similar content creation software.
- Experience with game modding workflows or releasing tools to player-developers.
- Experience working with proprietary engines and editors.
- Experience with automated testing for tools, editors or content pipelines.
- Experience with performance profiling and optimization of editor workflows.
- Experience collaborating with distributed or multi-location development teams.
What We Offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
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